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BG - Need a `Map Range` node
Is your feature request related to a problem? Please describe.
It is common to want to be able to take a range of input values and remap them to a different range of values.
For example, taking input values of 0-1
and remapping the output to 30-45
.
Or easily inverting a range of 0-1
to 1-0
.
This becomes even more useful with remapping vectors.
Describe the solution you'd like
I would like there to be a Map Range
node, which exists in Blender in various contexts such as Geometry Nodes or Shader Graph.
Here's the Map Range
node set to Float
vs. Vector
:
Describe alternatives you've considered
I've mimicked this setup using many Math nodes, but it is cumbersome and difficult to reuse.