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Sprites with alpha problems
When I use multiple sprites with alpha, the results are very weird. It has nothing to with the normal. Does anybody know what could be a solution? I suspect it has to do with the amount of layers/objects that can "blend". Anyway I wanted to make a note for the developers.
Hi I get grey outlines around white textures with alpha channel - now when I want white cutouts, I make a custom flat mesh in the correct shape. This won't help with your clouds but if you wanted to have say, snowflakes it might