Spoke
Spoke copied to clipboard
360 Video is creating slow performance on connected headset
Dear All,
I'm have currently created a small project with one large sphere playing a 360 youtube video. I would like to use this as a scene where the attendees are in presented in the center of the sphere, in order to watch the video.
on oculus Quest 2 and desktop this works fine. When playing the room on a connected headset (HTC -VIVE and Oculus Rift) the performance is because of some reason poor/slow. when looking around, the program is constantly loading and a lot of latency occurs.
As it seems using browser and headset is causing the PC to become slow. when looking in task manager it can be seen that the processor usage is 100%.
Any clue how to fix this or is there some sort of work around?
Thanks in advance for your input/assistance.