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Large Halos on Text Overlap Neighboring Characters
If you specify a large text halo, the outline from one character will overlap the character to the left.
One solution to this would be to do text rendering in two passes.
First pass render text with the outline color + text color as the outline color. Second pass render the outline color as black and drop it in the shader + text color as normal.
This enables you to have larger halos which greatly improve readability for text on complicated maps