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A detailed implementation of the TrueSkill algorithm to go along with my "Computing Your Skill" blog post

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This is a simple port to .net standard 2.0

The current version of the TrueSkill paper (https://www.microsoft.com/en-us/research/wp-content/uploads/2007/01/NIPS2006_0688.pdf) seems to have updated its equations since this was written.

I realize the last commit was 11 years ago, but is the owner of this repository interested in updating to https://www.microsoft.com/en-us/research/publication/trueskill-2-improved-bayesian-skill-rating-system/ ?

This makes it possible to use the library with newer projects in the .NET ecosystem.

In Heroes of the Storm on March 2019 "Storm League" mode was created, prior to that it had 2 ranked modes called "Hero League" and "Team League". How should I...

Hi, I'm a Java developer so I'm using the fork/port of this project, [JSkills](https://github.com/nsp/JSkills). Unfortunately, the project doesn't seem to be active anymore and I ran into a blocker (nsp/JSkills#9)...

It would be great if the library could also support **TrueSkill Through Time** enhancement as described in [TrueSkill Through Time: Revisiting the History of Chess](http://research.microsoft.com/apps/pubs/default.aspx?id=74417) paper.

The draw margin code currently hard codes 2 people total on the match. This should be tweaked to handle the actual size of the team.