KickJS
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A WebGL game engine for modern web-browsers.
http://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/
When a mesh has multiple submeshes with different material and material renderorder, then the rendering of the mesh should be sorted by the renderOrder
http://answers.unity3d.com/questions/143045/transparent-objets-sorting.html#comment-443929
Is there any best practice for checking against object collisions with KickJS? Picking points with many well-placed cameras and using the calculated distance (pickObject.distance) in the next frame is a...
Improve loading a model using http request
Currently serialized data is assumed to use the same endianess. This may not always be the case. This should be solved when loading/saving binary data.
When loading a scene there should be a visual progress bar indicating how much is loaded