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Improve adventures architecture

Open morganecf opened this issue 4 years ago • 0 comments

In main.py we flatten the adventures into rooms, treating each node in the adventure as a room. This makes it difficult to add high-level features to each adventure (such as an audio track) -- we'd have to specify it in every single adventure node and update main.get_rooms. In general we should think more deeply about how to deal with adventures.

morganecf avatar Jun 01 '20 17:06 morganecf