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Add input hint on microgame start

Open grandeisa opened this issue 11 months ago • 2 comments

Add an input hint that shows below the microgame's start message so the player knows which buttons are on play in the microgame.

  • It would also be interesting if it recognized if the player is using the keyboard or the controller.

grandeisa avatar Apr 04 '25 18:04 grandeisa

I'm against this because GamutoWare already has limited input by default. Implementing this would add to the microgame creation workflow and discourage people from integrating these command hints into their microgames

I think what we could do is create a nicer introduction to the game. As of right now, GamutoWare starts with a quick notification saying something like "Arrows and spacebar". Maybe we could turn that into a quick and snappy tutorial to visually indicate how the game is played

moraguma avatar Apr 07 '25 12:04 moraguma

I'm against this because GamutoWare already has limited input by default. Implementing this would add to the microgame creation workflow and discourage people from integrating these command hints into their microgames

I think what we could do is create a nicer introduction to the game. As of right now, GamutoWare starts with a quick notification saying something like "Arrows and spacebar". Maybe we could turn that into a quick and snappy tutorial to visually indicate how the game is played

By the way, it can just be a flag in the microgame.tres file. Not really adding to the workflow, just asking them to click once or twice to add the information.

grandeisa avatar Apr 08 '25 00:04 grandeisa