Add difficulty counter
Every 5 games won, the difficulty increases, and the variable can be accessed via Global.difficulty. It's not obligatory that minigames use it, but this will help balance minigames that were once too difficult or too easy.
Is the idea here that minigames can check the Global difficulty value and change their behavior accordingly?
I think maybe it would make more sense to keep a dictionary that tracks how many times each minigame was played in a session and let people increase game difficulty based on this. A global difficulty system makes it so that people can face a minigame for the first time in max difficulty
I don't think this is a problem, why shouldn't the player face a minigame with enhanced difficulty after winning several of them? I thought of 2 (non-exclusive) solutions to this problem:
- Only increase difficulty on 'Infinite' mode
- Increase the difficulty threshold from 5 to 10 or 15
@IsaelGabriel Mmmm sure!
I think making it so it only affects Infinite mode is a good idea.