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Porting on OAK-D device

Open geodrinx opened this issue 3 years ago • 6 comments

Good morning Morgane,

I would like to port your plugin to interface with the OAK-D device, which you can see at this link:

https://medium.com/swlh/introduction-to-opencv-ai-kits-oak-1-and-oak-d-6cdf8624517

I have one, and I'd like to use it with Blender, just like you did with the Kinect 2 (I have the 360 instead).

Currently, Kinect 2 is no longer easily found, while OAK-D (open source and programmable for deep learning, in C ++ and Python) arrives in less than a week and has a possible cost.

Since I am an old Python, C and other programmer, I have already started to get my hands on the code, and in order not to re-invent hot water, I started from your sources.

I would like to call the plugin "OakMocap4Blender", by analogy to yours, and will leave the copyright notice with your name, and the link to your original github project.

Let me know if you have any contraindications to this, or if you have any suggestions.

I thank you in advance

Roberto (GeoDrinX)

geodrinx avatar Mar 20 '21 07:03 geodrinx

This is OAK-D

https://media.discordapp.net/attachments/813533106304057356/822152774690930718/IMG_20210318_175547.jpg?width=672&height=504

Don't you think there is a certain similarity? :)

A presto

Roberto

geodrinx avatar Mar 20 '21 08:03 geodrinx

Hello, of course you can do it. That's what open source is for ;-) I am happy that my work can help you. OAK-D is far too expensive for me but feel free to do it. Moraell

moraell avatar Mar 20 '21 09:03 moraell

Thank you moraell, I opened a fork and called it "OakMocap4Blender" https://github.com/geodrinx/OakMocap4Blender For the moment, it shows only your menu and panels. By the way, i need your help. I'm looking at the Blender documentation and tutorials, but I still don't understand one thing: in case (as in yours) we have multiple sources (and parts in C ++ or C) and we box everything in a ZIP, why Blender doesn't activate the plugin?

A presto

Roberto

geodrinx avatar Mar 25 '21 09:03 geodrinx

The C++ project compiles as KinectMocap4Blender.pyd and there is also the python script. They are only zipped for distribution. You don't just copy the zip in Blender, you have to extract both files (or copy them if you generated the project and have not zipped them).

moraell avatar Mar 28 '21 17:03 moraell

Thank you moraell.

Last question: what compiler do you used?

Il giorno 28 mar 2021, alle ore 19:30, moraell @.***> ha scritto:

 The C++ project compiles as KinectMocap4Blender.pyd and there is also the python script. They are only zipped for distribution. You don't just copy the zip in Blender, you have to extract both files (or copy them if you generated the project and have not zipped them).

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geodrinx avatar Mar 29 '21 07:03 geodrinx

Visual Studio 2017, because I was using Kinect SDK

moraell avatar Mar 29 '21 15:03 moraell