mootw
mootw
yep #1813 is exactly it! I am not entirely sure what is causing the regression, but it started sometime around v7
In my test image color saturation also is reduced during the encode, not just luminosity. If that is helpful. I haven't looked in detail at the code yet, but i...
Please supply an http `RetryClient` into your tile provider. There is one provided in the `http` library. this will ensure that the requests are retried when they fail, and it...
one thing to add is that previously polygon simplification did not create "bad" polygons. Sometimes it makes sense to render long thin polygons as a single line (or even a...
[geojson.txt](https://github.com/user-attachments/files/17892237/geojson.txt) after some basic testing it seems like the error causes one polygon to have a chunk extend to the next. here is a sample geojson that i have seen...
might be due to flutter sdk? i was on beta version (3.27), but moved to stable (3.24.5), and now the issue is gone
to the best of my knowledge, this appears to be a flutter sdk issue. There are lots of new issues being tracked related to 3.27, specifically due to crashes and...
For handling multiple "worlds" with the other layers, I wonder if we could implement a buffer, then layer renders to a single buffer and then that buffer gets copied to...
agreed, there are also some other things we would have to consider with that, having the non-tile layers just jump between the centered world is acceptable for now!
@JaffaKetchup potentially an easy solution would be to remove polygons with less than 3 lines from hit testing (considering it "too thin"). Or using a line-distance function instead