Moonwards-Virtual-Moon
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Hair of male player model is always black regardless of color chosen.
This is due to swapping of the hair color with the face color. The color picked for the hair in the Avatar settings instead is displayed as the face color (on eyes and mouth).
I tried exporting the male player as a GLTF from Blender so I could open it in VSCode and reorder the materials, which resolved a similar issue - #836. The setup there seems to be correct and when exported to a GLB and imported into Godot, the mesh displays correctly. In this case it doesn't help.
The materials for these models are stored in a separate place in the folder structure, unlike all other models. Perhaps there is something to look at there. I can't contribute more to the matter.