moonlight-qt
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Implemented #1295
All info on issue #1295
This feature was implemented in D3D11, Vulkan and Metal renderers only.
Still missing text translations.
great patch for me. I really needed stretching. Thank you so much.
Hello. How can I use this? Do I have to build a flatpak version for steam deck using this commit or is there a pre built one?
Hi @bokahrij . As we can see @cgutman postponed this feature to 6.2, so we'll need to wait for an official release. So yes, you might clone the repo at that specific commit and try to build (in order to make a build you will need to install some tooling). I have custom builds of 5.0.1 and 6.0.0 with such feature which I could share to you, problem is they were compiled for Windows so won't work on SteamOS...
Hi @bokahrij . As we can see @cgutman postponed this feature to 6.2, so we'll need to wait for an official release. So yes, you might clone the repo at that specific commit and try to build (in order to make a build you will need to install some tooling). I have custom builds of 5.0.2, 5.1.0 and 6.1.0 with such feature which I could share to you, problem is they were compiled for Windows so won't work on SteamOS...
Thank you, when I get a chance I might try and build it locally or via a clone. Otherwise good to know it's planned for 6.2.
I hope so! BTW I've just resolved the last pending conflicts :-) Also I edited my last comment since I messed up with the custom build versions. I just did custom builds for 5.0.1 and 6.0.0 (June 6th 2024).