TaelinArena icon indicating copy to clipboard operation
TaelinArena copied to clipboard

Character: Mononoke

Open TArukka opened this issue 4 years ago • 25 comments

Hero Description

Mononoke is a Yokai, a japanese folclore vengeful spirit, that possesses enemies, causing suffer and diseases. She plays as a melee caster, being able to curse and debuff enemies, trading her health for it. Mononoke_basemodel spritestack-export

Concept Art

image *Source: derbpotatoes.tumblr.com Mononoke MONONOKE mononoke concept arts *Source: concept arts that I drew

Inspiration

Mononoke is inspired by Blood Moon Evelynn, from League of Legends. image evelynn 0 Evelynn_BloodMoon_Model_01 *Images taken from League of Legends splasharts and 3D models majin buu *Screenshot of an action figure, of female Majin Buu, from Dragon Ball

Moves

Idle

Mononoke stands on a creepy way, looking for victims, breathing heavily. Animation: idle Reference: idleref

[STICK] Walk

Mononoke walks on a threating way, her clothes floating behind her. Animation: run

Hurt

Mononoke gets back a little bit and protects her face. hurt

[LEFT] Bloody slashes

Mononoke attacks with her weapons, on a melee range. This skill have 3 variations, working as a basic attack. 1st Variation: bloody_slashes_0 2nd Variation: bl 3rd Variation: bloody_slashes_2

[MIDDLE] Scything leap

Mononoke dashes in a straight line, dealing damage in all its trajectory and at the end of it, rooting the enemies, but being a light damage skill. Effect still needs to be developed. The first part of the skill is a dash in a straight line with a set range, this dash will do light damage. When she reaches the end of the line, she does a circular cut, also dealing light damage but stuning the enemies caught in the AOE. Inspiration: warwick ult Animation: sl

[RIGHT] Spykes of pain

Mononoke creates an (effect that is not decided yet) on a circular area around here, dealing medium damage and healing her(based on either her missing health or the number of enemies hit). sop

[SPACE] Sacrifice

Mononoke deals damage around her in a big circular area, she first casts the skill for 3 seconds, being suceptible to damage, until the last second, where she becomes unvunerable. At the end of the cast, she does heavy damage(fixed amount) to every enemy on the area, stunning them for 1.5s, also dealing damage to her(based on current health, 50% or so). Inspiration: hk stab *Reference taken from Hollow Knight Animation: sacrifice

###OPTIONAL

[E] TAUNT

Mononoke cuddles with her tail. taunt

[Q]/Shift Spiritual form

Mononoke turns into a spirit, becoming "invisible"(her foot steps will be shown, both to enemies and allies), while in this form, she receives increased movement speed. She can leave this form by entering combat(receiving/dealing damage or casting a skill), after that, she receives increased damage and lifesteal. sf

Tasks

  • [x] Idle

  • [x] Walk

  • [x] Taunt

  • [x] Hurt

  • [x] [LEFT] Bloody slashes

  • [x] [MIDDLE] Scything leap

  • [x] [RIGHT] Spykes of pain

  • [x] [SPACE] Sacrifice

  • [x] [Q] Spiritual form

TArukka avatar Feb 19 '20 19:02 TArukka

March 4th

Worked on developing different hairstyles and color palletes for her, will be also working on drawing her body and clothes, parallel to Zed's model and animation development. All the work done for him yesterday is already on his issue so here I'll only post her early concept arts. mononoke concept arts

TArukka avatar Mar 05 '20 10:03 TArukka

March 6th

Worked on doing another Mononoke concept art, which is already posted into the issue and worked on some of Zed animations. All time spent is on Zed's issue.

TArukka avatar Mar 07 '20 13:03 TArukka

Approved for work!

MaisaMilena avatar Mar 19 '20 20:03 MaisaMilena

March 19th

Worked on starting Mononoke's first models. Also finished Zed's issue and sent an invoice. Mononoke opora

Worked hours: 3h51m(but will only consider 2h36m, since 1h15m was finishing Zed's issue, which were already sent on his invoice.)

Total worked hours: 2h36m

TArukka avatar Mar 20 '20 13:03 TArukka

March 20th

Worked on finishing the base model for Mononoke, started her idle animation discussed her abilities and playstyle with @chanceone126. Also updated the issue. Base Model: basemodel Idle Animation: idle Worked hours - 4h12m Total worked hours - 6h48m

TArukka avatar Mar 21 '20 14:03 TArukka

March 21th

Still working on the idle animation, now with the tail movement, also changed a little bit of the movement: opa opora

Worked hours - 4h Total worked hours - 10h48m

TArukka avatar Mar 22 '20 11:03 TArukka

March 22th

Worked on fixing and finishing Mononoke's idle animation and worked on starting her run animation. Idle: 0 1 Run: av1 bv1

Worked hours: 2h41m Total worked hours:13h29m

TArukka avatar Mar 23 '20 01:03 TArukka

March 24th

Worked on giving her body and tail moviment in the run animation, did the hurt frame and started the "Sacrifice" animation. Run: run Hurt: hurt Sacrifice cast and effect: cast effect

Worked hours: 5h30m Total worked hours: 18h59m

TArukka avatar Mar 24 '20 12:03 TArukka

March 24th

Just worked a little bit in the "Sacrifice" animation, working on the next frame and improved the effect frame. cast effect

Worked hours: 33m Total worked hours: 19h32m

TArukka avatar Mar 25 '20 11:03 TArukka

March 25th and 26th

Worked on continuing the sacrifice animation, changing the effect animation and finishing the cast animation. cast effect

Worked hours: 4h2m Total worked hours: 23h34m

TArukka avatar Mar 26 '20 11:03 TArukka

March 27th

Added a little bit of movement into the run animation(already rendered and uploaded in the issue) and still working on the "Sacrifice" effect animation. Did some concept arts and asked for tips, but still working on it. Sacrifice effect: effect0

Worked hours: 3h50m Total worked hours: 27h24m

TArukka avatar Mar 28 '20 13:03 TArukka

March 28th and 30th

Still working on the sacrifice animation. effect sacrifice

Worked hours: 2h21m Total worked hours: 29h45m

TArukka avatar Mar 31 '20 11:03 TArukka

March 31th

Just did some minor tweaks into the sacrifice animation to finish it, will be rendering and posting it into the issue. Also discussed the game design with Alexandre and sketched some concepts for the map.

Worked hours: 53m Total worked hours: 30h38m

TArukka avatar Apr 01 '20 17:04 TArukka

April 1st

Did the "Spiritual form" animation and kept sketching the game map, also discussing the game design with Alexandre. "Spiritual form": Spiritual-form

Worked time: 1h55m Total worked time: 32h33m

TArukka avatar Apr 02 '20 13:04 TArukka

April 2nd and 3rd

Started working on the first variation of "Bloody Slashes" test

Worked time: 3h26 Total worked time: 35h59m

TArukka avatar Apr 04 '20 14:04 TArukka

April 4th

Finished the first attack of bloody slashes. bs0

Worked time: 44m Total worked time: 36h43m

TArukka avatar Apr 06 '20 10:04 TArukka

April 6th

Started doing the second variation of "Bloody Slashes"

Worked time: 1h5m Total worked time: 37h48m

TArukka avatar Apr 07 '20 17:04 TArukka

April 7th and 8th

Still doing the second variation of "Bloody Slashes", made two animations, one with more frames than the other. More frames 0 Less frames 1

Worked time: 1h29m Total worked time: 39h17m

TArukka avatar Apr 10 '20 16:04 TArukka

April 13th

Finished all the "Bloody Slashes" and rendered all the animations done until today, everything uploaded into this issue.

Hours worked: 2h17m Total worked hours: 41h34m

TArukka avatar Apr 14 '20 17:04 TArukka

April 14th - 17th

-Started working on the Scything Leap animation: 1

Total worked hours: 2h33m(14hth - 17th) + 41h34m = 44h07m

TArukka avatar Apr 19 '20 16:04 TArukka

April 19th

Still working on the Scything Leap animation: sl

Total worked hours: 42m + 44h07m = 44h 49m

TArukka avatar Apr 20 '20 12:04 TArukka

April 21th

Still "sketching" the second part of Scything Leap, will try to finish it today and update the issue. sl-aoe

Worked hours: 2h35m Total: 47h24m

TArukka avatar Apr 22 '20 13:04 TArukka

April 22th and 23th

Finished the Scything Leap animation, will be rendering it and posting it later. sl

Worked hours: 3h55m Total: 51h19m

TArukka avatar Apr 24 '20 18:04 TArukka

April 28th

Started the Spykes of Pain animation: sop

Worked hours: 2h38m Total: 53h57m

TArukka avatar Apr 29 '20 10:04 TArukka

March 30th and April 1th

Finished all of her animations and uploaded the taunt animation into the issue!!!

Worked hours: 2h38m Total: 56h35m

TArukka avatar May 02 '20 02:05 TArukka