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Add character: Steve (Minecraft)

Open Dxnjo opened this issue 4 years ago • 6 comments

Hero Description

Steve is a very famous and important character from the game "Minecraft". Even though he is a simple figure, he appears to be very charismatic.

Inspiration

05102017233826-minecraft-cover

Gameplay

My initial idea is that Steve is a support / fighter for the team, practically an "engineer" who can build obstacles to hinder the enemy team during the match, but also with the option to defend himself with a basic attack and an ultimate. Great mobility being able to teleport in short distances by the map, giving support more quickly.

The main focus is not that it causes a large amount of explosive damage, its gameplay will be based around "protecting and fighting", making it difficult for the enemy team to win and placing obstacles on the map.

Moves

Idle

Description: It just stands still, just like in the main game.

Steve 2

Hurt

  • Hurt Frame:

Hurt

[STICK] Walk

Description: His gait will be the same as the game.

Animation:

walk


[LEFT] Sword Attack

Description: Steve will wield his diamond sword and make a forward attack.

Animation:

attack-1


[MIDDLE] TNT

Description: Steve will place a block of TNT that will explode in 3 seconds. Very useful to ward off enemies.

Cast Animation: He quickly places the block on the floor.

tnt-casting

Animation: It summons a TNT that explodes enemies.

tnt


[LEFT] Ender Pearl

Description: Steve uses an Ender Pearl to teleport a short distance.

Cast Animation:

attack-3

HarmoniousPeacefulHornedtoad-size_restricted


[SPACE] Ultimate: Ender Dragon's Fury

Description: Steve summons the Ender Dragon's head to deal great damage in a straight line, which stuns and pushes enemies back.

Cast Animation:

Ult-Remake

Animation

ultimate-pronta-ult

Render Spritestack

Dragon


[E] TAUNT

  • Description: Steve is corrupted by the legend "Herobrine", which makes the system corrupt and invoke the Creeper.

taunt


[Q] BLOCK

  • Cast Animation

block-casting

  • Animation

block

Important

When Steve casts the shield, he can roam the map freely, however, he cannot use the shield again for long.

The shield disappears after a while.


Tasks

  • [x] Idle
  • [x] Walk
  • [x] Hurt

  • [x] [LEFT] Sword Attack
  • [x] [MIDDLE] TNT
  • [x] [RIGHT] Ender Pearl
  • [x] [SPACE] Ender Dragon's Fury
  • [x] [E] Taunt
  • [x] [Q] Block

Dxnjo avatar Feb 18 '20 20:02 Dxnjo

Important note

I'm still in doubt if I make animations faithful to the game or make animations more fluid, giving more life to the character.

Example:

0Vs3Y2L

@MaisaMilena @MaiaVictor

Dxnjo avatar Feb 18 '20 20:02 Dxnjo

Approved for work!

MaisaMilena avatar Feb 18 '20 20:02 MaisaMilena

I think that if he moves like on the game would be more interesting, but it's up to you to decide what you want to work with. You can also ask for other opinions on the Discord channel xD

MaisaMilena avatar Feb 18 '20 20:02 MaisaMilena

Daily Update 18/02

Model + Sword finished.


  • MagicaVoxel Render

Steve


  • SpriteStack Render

Steve Model


Steve 1


Hours Worked Today: 2 hours (2:00)


Dxnjo avatar Feb 19 '20 03:02 Dxnjo

Daily Update 19/02

Finished Animations:

  • Idle
  • Walk
  • [Attack_1] Sword Attack
  • [Attack_2] TNT
  • [Attack_3] Ender Pearl
  • [E] Taunt
  • [Q] Block

  • All gifs have been updated in the main post.

Some rendered animation frames

  • Creeper used in Taunt Animation

Crreper

  • Steve used in Idle Animation

Steve 2

  • TNT used in Attack_2 Animation

TNT

  • Diamond Wall used in Block Animation

Wall Diamond

  • Ender Pearl used in Attack_3 Animation

Ender Pearl


Hours Worked Today: 10 hours and 12 minutes. (10:12) Hours Worked Until Now: 12 hours and 12 minutes. (12:12)


Dxnjo avatar Feb 19 '20 23:02 Dxnjo

Daily Update 21/02

Standard

  • All animations and models finished.
  • Main post updated.

NEW!

  • Ultimate rendered. With brightness rendered in MagicaVoxel.

  • Ender_Dragon's_Fury_Casting

Ult-Remake

  • A frame rendered in Spritestack.

Dragon

  • Ender_Dragon's_Fury

ultimate-pronta-ult


  • Hurt Frame

Hurt


Total hours worked: 23 hours and 30 minutes. (23:30)


Dxnjo avatar Feb 21 '20 04:02 Dxnjo