TaelinArena
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Add character: Steve (Minecraft)
Hero Description
Steve is a very famous and important character from the game "Minecraft". Even though he is a simple figure, he appears to be very charismatic.
Inspiration
Gameplay
My initial idea is that Steve is a support / fighter for the team, practically an "engineer" who can build obstacles to hinder the enemy team during the match, but also with the option to defend himself with a basic attack and an ultimate. Great mobility being able to teleport in short distances by the map, giving support more quickly.
The main focus is not that it causes a large amount of explosive damage, its gameplay will be based around "protecting and fighting", making it difficult for the enemy team to win and placing obstacles on the map.
Moves
Idle
Description: It just stands still, just like in the main game.
Hurt
- Hurt Frame:
[STICK] Walk
Description: His gait will be the same as the game.
Animation:
[LEFT] Sword Attack
Description: Steve will wield his diamond sword and make a forward attack.
Animation:
[MIDDLE] TNT
Description: Steve will place a block of TNT that will explode in 3 seconds. Very useful to ward off enemies.
Cast Animation: He quickly places the block on the floor.
Animation: It summons a TNT that explodes enemies.
[LEFT] Ender Pearl
Description: Steve uses an Ender Pearl to teleport a short distance.
Cast Animation:
[SPACE] Ultimate: Ender Dragon's Fury
Description: Steve summons the Ender Dragon's head to deal great damage in a straight line, which stuns and pushes enemies back.
Cast Animation:
Animation
Render Spritestack
[E] TAUNT
- Description: Steve is corrupted by the legend "Herobrine", which makes the system corrupt and invoke the Creeper.
[Q] BLOCK
- Cast Animation
- Animation
Important
When Steve casts the shield, he can roam the map freely, however, he cannot use the shield again for long.
The shield disappears after a while.
Tasks
- [x] Idle
- [x] Walk
- [x] Hurt
- [x] [LEFT] Sword Attack
- [x] [MIDDLE] TNT
- [x] [RIGHT] Ender Pearl
- [x] [SPACE] Ender Dragon's Fury
- [x] [E] Taunt
- [x] [Q] Block
Important note
I'm still in doubt if I make animations faithful to the game or make animations more fluid, giving more life to the character.
Example:
@MaisaMilena @MaiaVictor
Approved for work!
I think that if he moves like on the game would be more interesting, but it's up to you to decide what you want to work with. You can also ask for other opinions on the Discord channel xD
Daily Update 18/02
Model + Sword finished.
- MagicaVoxel Render
- SpriteStack Render
Hours Worked Today: 2 hours (2:00)
Daily Update 19/02
Finished Animations:
- Idle
- Walk
- [Attack_1] Sword Attack
- [Attack_2] TNT
- [Attack_3] Ender Pearl
- [E] Taunt
- [Q] Block
- All gifs have been updated in the main post.
Some rendered animation frames
- Creeper used in Taunt Animation
- Steve used in Idle Animation
- TNT used in Attack_2 Animation
- Diamond Wall used in Block Animation
- Ender Pearl used in Attack_3 Animation
Hours Worked Today: 10 hours and 12 minutes. (10:12) Hours Worked Until Now: 12 hours and 12 minutes. (12:12)
Daily Update 21/02
Standard
- All animations and models finished.
- Main post updated.
NEW!
-
Ultimate rendered. With brightness rendered in MagicaVoxel.
-
Ender_Dragon's_Fury_Casting
- A frame rendered in Spritestack.
- Ender_Dragon's_Fury
- Hurt Frame
Total hours worked: 23 hours and 30 minutes. (23:30)