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Add character: Moshy
Hero Description
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Moshy is a very cute mushroom, with mechanical arms that help you to be aggressive.
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Moshy is a support hero, with healing and group control.
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Moshy's arms are very heavy, as they are mech steel parts.
Concept Art
Model
Inspiration
It was inspired by the mushroom from the game "Mario World", but more aggressive with a little cuteness.
Moves
Idle
He stands with his arms thrown back.
[STICK] Walk
He runs, pulling on his heavy arms.
[LEFT] The Golden Moshy
Description (Cast) Moshy channels and throws a golden mushroom in front of him.
Animation (Effect) The mushroom creates a circular area that leaves allies with an increase in speed for X time. (Defined by Game Design and the Devs).
Loop
- Effect on Enemies Creates a circular area that slows enemies down for X time. (Defined by Game Design and the Devs).
IMPORTANT NOTE The following frames (.Vox files) must be in a loop, according to the cycle defined by the programmer.
The frames are: 015 to 026.
[MIDDLE] Ancestral Mushroom
Description Moshy throws a mushroom with magical properties on the ground.
Animation The mushroom that Moshy throws on the ground, causes damage or heals.
- Effect on Enemies Causes area damage to enemies, preventing them from healing. (Red Mushroom)
- Effect on Allies Heals allies. (Green Mushroom)
IMPORTANT NOTE The following frames (.Vox files) must be in a loop, according to the cycle defined by the programmer.
The frames are: 012 to 024.
[RIGHT] Mech Force
Description (Cast and Effect) Moshy uses his mech arm to pull enemies or allies.
[Q] Ultimate: Protective Mushroom Spores
Description Moshy joins his fury to make an explosion of healing spores and shield for the allies, if an enemy is within the radius of the explosion, the spores cause damage to enemies.
Animation Its main color changes to green, and it causes a spore explosion that heals all allies, if the same ally receives healing more than once, it receives a large amount of shield. Enemies within the spore burst receive a small amount of sequential damage.
IMPORTANT NOTE¹ This animation must be accelerated in the programming.
IMPORTANT NOTE² The effect start with the cast, in frame 007.
NOTE Similar to Kennen's and Janna's ultimate
OPTIONAL
[E] First Taunt
Animation Moshy becomes the mushroom (green) from the game "Super Mario World", and a text box appears over his head, written: 1UP! 2UP! 3UP!
Tasks
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[x] Idle
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[x] Walk
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[x] Hurt
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[x] [LEFT] The Golden Moshy
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[x] [MIDDLE] Ancestral Mushroom
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[x] Red Effect
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[x] Green Effect
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[x] [RIGHT] Mech Force
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[x] [Q] Ultimate: Protective Mushroom Spores
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[x] [E] First Taunt
Approved for work! Contact Alexandre to give his approval
Day 04/28
Talking to Alexandre, I adjusted the issue of Moshy, leaving him more support for the team.
- Finished Issue creation, initial model, finished model, concept arts and skills balancement.
Hours worked 7:12
Day 04/30
- Resume Idle, Walk and Mushroom models. (Updated in Main Post)
Hours worked 6:03
Day 05/04
- Resume The Golden Moshy and Mech Force. (Updated in Main Post)
Hours worked 6:30
Day 05/05
- Resume Ancestral Mushroom (Red Effect and Green Effect ), Ultimate: Protective Mushroom Spores, The Golden Moshy Adjust (Updated in Main Post)
Hours Worked 8:50
Day 05/06
- Resume Taunt, Hurt and Organization of Moshy (Updated in Main Post)
Hours Worked Today 6:14 Total Hours Worked 34:49