TaelinArena
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Add character: Abyssith
Hero Description
He is the protector of de deep waters,an shield for the oceans,Abyssith is an water colossus,absorving a lot of damage and applying an tsunami of CC in team fights,his body look like an water living creature(posseidon from God of War 3),with Carracosta "shell" making and boneplating armor in his body(has to be an boneplating helmet like carracosta),his anatomy look like an clash royale golem
Concept Art
1)Carracosta
2)Posseidon
3)Clash Royale Golen
Inspiration
TODO: Add references that inspired the concept behind your hero (gifs, sketches, images, text) *Describe your reference by citing name of the inspirational character, universe we it belongs (name of the game, anime, movies, etc) *
Moves
Idle
Water floating in his body,and little changing his own body fprm made by water floating and looking around
[STICK] Walk
walks with water floating on his on body,won´t change his anatomy
[LEFT] Water Prison
Abyssith cast and rise his hands to transform them in 2 water flows(applying damage and slow),thoose flows converge in a point,this poit after 1 second will spawn and water prison,stuning the enemies for 1.4 seconds
Skill reference in game:
Water Prison animation reference:
[MIDDLE] Toughth Shell
Abyssith received armor and an a big shield for an period of time(he can walk while cast that spell
cast reference:
[RIGHT] Wave/Water Flow
First cast:Abyssith cast an "tsunami" with long range effect,this "tsunami" will apply damage and an several slow
Skill in game reference:
Second cast:Abyssith cast again and make the "tsunami" return to him,stuning all enemies hit and dragging them with the water flow to an Abyssith melee range
Skill reference:
[Q] *Ultimate: Waterspout
Abyssith channels creating an water vortex around him,dealing DPS and making all enemies inside this vortes grounded(can't use any dash or blink,but can walk with an slow)
Skill in game reference:
[Space]:Blessing From The Depths
Abyssith cast and heal himself from an % of his max health
OPTIONAL
[E] TAUNT:Open to Suggestions
Taunt is a funny animation you character will do like laugh, dance aiming to make fun of the enemies
[SPACE]/Shift extra skill, usually dash
Tasks
- [ ] Idle
- [ ] Walk
- [ ] [LEFT] add skill name
- [ ] [MIDDLE] add skill name
- [ ] [RIGHT] add skill name
- [ ] [Q] add skill name
I would like to assume this issue
Approved for work!
May 5th
Started doing the base model, trying out some things, but will probably try to draw some concepts today so that I have a guide. Hours worked: 1h22m
May 7th, 8th, 10th and 11th
After talking to Alexandre, changed the design a little bit a finally sat on one of 'em. Hours worked(all 4 days): 3h35m
Current design be worked on:
Total: 4h57m
May 12th
Finished the base model for Abyssith. Hours worked: 3h1m
Finished model:
Total: 7h58m
May 13th
Started working on the idle animation: Hours: 2h25m
Idle:
Total: 10h22m
May 15th
Adding more movement to the arms in the animation and fixing some of the body movement.
Hours: 1h37m
Total: 11h59m
May 19th
Started with the walking animation. Hours: 3h21m
Total: 15h20m
May 20th
Had less time to work but still on the walk animation. Hours: 1h3m
Total: 16h21m
May 21th
Almost finishing the walk animation, fixing body movement and adding details to be more dynamic. Progress made so far:
Hours: 2h33m
Total: 18h54m
May 22th
Finished his walking animation.
Hours: 3h59
Total: 22h55m
May 23th
Started the Tough Shell animation.
Casting animation:
Shield designs:
Hours: 1h51m
Total: 24h46m
May 24th
Kept working on the Tough Shell animation Hours: 1h
Total: 25h46m
May 27th
Finished the key frames on Tough Shell.
Hours worked: 2h8m
Total: 27h54m
June 5th
Finishing and polishing the Tough Shell animation, will be uploading it on this daily at the end of the day. Hours: 1h22m
Total: 29h16m
June 10th
Finished the Tough Shell animation.
Hours: 30m
Total: 29h46m
June 15th
Started the Water Flow cast animation. Hours: 46m
Total: 30h32m
June 16th
Almost finished the Water Flow cast animation.
Hours: 2h
Total: 32h32m
June 19th
Polishing the cast animation. Hours: 1h10m
Total hours: 33h42m
June 22th
Finished the Water Flow first cast animation.
Hours: 2h2m
Total hours: 35h44m
June 23th
Started the Water Flow effect.
Hours: 2h42m
Total: 38h26m
June 24th
Adding details to the Water Flow cast animation. Hours: 1h40m
Total: 40h6m
June 25th
Finished the Water Flow animation and finished the Water Prison cast animation.
Hours: 4h26m
Water Flow
Water Prison
Total: 44h32m
June 26th - June 29th
Finished all the Abyssith animations.
Hours: -June 26th 6h12m -June 27th: 6h23m -June 28th: 5h42m -June 29th: 2h3m
Total: 64h53m