Joel
Joel
Currently an actor's namespace is in the format [owning layout].Name:[actor].Name. We should permit an additional custom string in the stored scene that allows the actor to specify its own namespace....
The Engine needs to reform the way it handles Graphics. - [ ] Engine needs to render each layout to its own render target (Now tracking via #71) - [x]...
When I git gud at Graphics Programming, it might be of benefit to change the graphics backend from silk.net to Veldrid. **Update** Re-evaluate the necessity of this. It might be...
Currently, drawing and rendering directly goes to the screen. We should implement some form of rendertarget to facilitate better scaling when drawing.
So.. If we want to support this we may want to wait until the move to veldrid (#51).
Reloading a module from the work for #55 only reloads a module's source code and restarts all actors associated with that module. Now we need to support changes to the...
When switching scenes, we should allow the user to optionally save the current scene/restore the incoming scene. We should thus support three `switching modes`: - Retain - Scene is retained...
Modules' scripts should have the ability to support additional callbacks (aside from update/draw) to allow them to adjust as the scene's lifecycle changes. - Scene activated/Deactivated - Noteworthy: A module...
It'd be nice to support commands related to plugin management. Things that would enable seeing the loaded plugins, enabling/disabling plugins, installing plugins from gh repo? Maybe implement as a plugin?...