Joel

Results 49 issues of Joel

Currently an actor's namespace is in the format [owning layout].Name:[actor].Name. We should permit an additional custom string in the stored scene that allows the actor to specify its own namespace....

enhancement

The Engine needs to reform the way it handles Graphics. - [ ] Engine needs to render each layout to its own render target (Now tracking via #71) - [x]...

enhancement

When I git gud at Graphics Programming, it might be of benefit to change the graphics backend from silk.net to Veldrid. **Update** Re-evaluate the necessity of this. It might be...

enhancement

Currently, drawing and rendering directly goes to the screen. We should implement some form of rendertarget to facilitate better scaling when drawing.

enhancement

So.. If we want to support this we may want to wait until the move to veldrid (#51).

enhancement

Reloading a module from the work for #55 only reloads a module's source code and restarts all actors associated with that module. Now we need to support changes to the...

enhancement

When switching scenes, we should allow the user to optionally save the current scene/restore the incoming scene. We should thus support three `switching modes`: - Retain - Scene is retained...

enhancement

Modules' scripts should have the ability to support additional callbacks (aside from update/draw) to allow them to adjust as the scene's lifecycle changes. - Scene activated/Deactivated - Noteworthy: A module...

enhancement

It'd be nice to support commands related to plugin management. Things that would enable seeing the loaded plugins, enabling/disabling plugins, installing plugins from gh repo? Maybe implement as a plugin?...

enhancement