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Extensible, living/animated wallpaper engine built in C# using Silk.NET's OpenGL wrapper at its core.

Results 44 Wallop issues
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Currently, drawing and rendering directly goes to the screen. We should implement some form of rendertarget to facilitate better scaling when drawing.

enhancement

So.. If we want to support this we may want to wait until the move to veldrid (#51).

enhancement

Reloading a module from the work for #55 only reloads a module's source code and restarts all actors associated with that module. Now we need to support changes to the...

enhancement

When switching scenes, we should allow the user to optionally save the current scene/restore the incoming scene. We should thus support three `switching modes`: - Retain - Scene is retained...

enhancement

Modules' scripts should have the ability to support additional callbacks (aside from update/draw) to allow them to adjust as the scene's lifecycle changes. - Scene activated/Deactivated - Noteworthy: A module...

enhancement

It'd be nice to support commands related to plugin management. Things that would enable seeing the loaded plugins, enabling/disabling plugins, installing plugins from gh repo? Maybe implement as a plugin?...

enhancement

The engine should support special output formatting (to stdout). This will allow other applications better negotiation with the engine. Probably use JSON for this.

enhancement

Currently, the IScriptContext contains no means to add constant values.

enhancement

After the completion of #151, we should implement special exception types to unify error messages and logs.

enhancement