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Extensible, living/animated wallpaper engine built in C# using Silk.NET's OpenGL wrapper at its core.

Results 44 Wallop issues
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SettingTypes should be able to define a set of arguments that the application may verify modules against.

enhancement

Currently, the graphics clear color is black. Allow that to be adjustable

patch

We should allow plugins to extend available ModuleSettings types. Bear in mind the ramifications for the future GUI to this. The plugin, or another type of plugin, should be able...

enhancement

We should add a field to both Package and Module called something like `Dictionary CustomData` which will allow plugins to expose options through the package's configuration.

enhancement

A custom language for writing modules in might be handy.

plugin

The functions that provide tracked values bloat IScriptContext. It'd be better to create a new Type to contain the functions around tracking values. ... Maybe even implement tracked values as...

enhancement

Currently an actor's namespace is in the format [owning layout].Name:[actor].Name. We should permit an additional custom string in the stored scene that allows the actor to specify its own namespace....

enhancement

The Engine needs to reform the way it handles Graphics. - [ ] Engine needs to render each layout to its own render target (Now tracking via #71) - [x]...

enhancement

When I git gud at Graphics Programming, it might be of benefit to change the graphics backend from silk.net to Veldrid. **Update** Re-evaluate the necessity of this. It might be...

enhancement