Wallop
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Extensible, living/animated wallpaper engine built in C# using Silk.NET's OpenGL wrapper at its core.
From now on, simplify scene editing by no longer allowing scene modification from the command line.
At some point, ditch json in favor of something more custom and expressive. We also want to allow a scene configuration to have an embedded version, such that a loader...
Don't forget the threading implications this might have!
Currently, on startup Cog runs over the AppSettings and attempts to load settings into the static member. However, not 100% sure if this is a Cog issue or a setup...
We're about ready to test the link between the sceneditor and the negine.
We should allow the user to configure plugin dependency resolution by adding and removing search directories