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[House Rule] 00-99 dice result

Open Havoclivekiller opened this issue 4 years ago • 1 comments

Please add the 00-99 house rule to balance the dice mechanic.

Right now, the results go from 01to 00 (100). This means at 50% skill, you have 4 Critical Successes and 6 Critical Failures (Fumbles). Also, the automatic success/failure (01-05 and 96-00 respectively) are bonked - successes have no doubles thus no Critical Successes, while the failures have 2 Critical Failures (99 and 00). Changing the dice result to 00-99, means you balanced it out - automatic successes/failures have the same number of critical successes/failures, and having 50% skill has an equal number as well.

Remember about (the main reason I've made this issue):

  • Dice so Nice! - this module shows the result of the dice roll. Thus you can't just subtract 1 from the dice result (That would have been nice)
  • Automatic Success/Failure range - With 100 being 0 now, means you need to change the ranges. 1-5 changes to 0-4 and 96-100 changes to 95-99.
  • Optional Rule for above - Having harder successes means you need to move this goal post. 01 must become 00 in this house rule.

Havoclivekiller avatar Jun 07 '21 06:06 Havoclivekiller

If you implemented Misfires! (page 160), then this should be addressed as well - so 99 would count instead of the 00.

Havoclivekiller avatar Jul 07 '21 09:07 Havoclivekiller