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[WFRP4e System] Wrong sounds are playing for weapons with translations

Open moo-man opened this issue 4 years ago • 0 comments

Seems that localization breaks sounds for different weapon groups. At audio-wfrp4e.js there is bunch of conditions like

group == game.i18n.localize("SPEC.Blackpowder").toLowerCase()

but weapon group newer contains translated value according to my testing.
From: zweite#5557
wfrp4e: 3.6.1
wfrp4e-core: 1.3.5

moo-man avatar May 28 '21 17:05 moo-man