WFRP4e-FoundryVTT
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[WFRP4e System] Wrong sounds are playing for weapons with translations
Seems that localization breaks sounds for different weapon groups. At audio-wfrp4e.js there is bunch of conditions like
group == game.i18n.localize("SPEC.Blackpowder").toLowerCase()
but weapon group newer contains translated value according to my testing.
From: zweite#5557
wfrp4e: 3.6.1
wfrp4e-core: 1.3.5