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Conditions localization and updates

Open Txus5012 opened this issue 1 year ago • 3 comments

  • Fixed issue with stunned and fatigued at the same time by making the labels different. Applied to Poisoned too because it's the same penalty. Dialog
  • Added/Restored localization to condition dialog labels.
  • Added an effect to Engaged: The actor can't make ranged attacks unless the weapon has Pistol quality.

Txus5012 avatar Apr 02 '24 11:04 Txus5012

I believe this falls outside of how I'm willing to localize effects, as generally the scripts are redefined by the module if the localization keys needed aren't present

moo-man avatar Apr 06 '24 00:04 moo-man

Just localized it because it was how it used to be. No problem.

Txus5012 avatar Apr 08 '24 14:04 Txus5012

Reverted localizations. Also added an activateScript to Poisoned.

Txus5012 avatar Apr 09 '24 14:04 Txus5012