WFRP4e-FoundryVTT
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[WFRP4e System] Range Change Interface Placement
Is your feature request related to a problem? Please describe. As someone who does not frequently use tactical maps, a problem for me (and my players) is remembering to change the range of ranged weapons when attacking enemies. I believe that the current location for range change is poorly and non-intuitively placed.
Describe the solution you'd like I propose moving the range change location from its current position (screenshot 1) to somewhere in this position (screenshot 2). I want it to work similarly to the difficulty selection, that is - range name (modifier). This change would simplify the process of selecting the range.
Additional context
1
2
Modifier based on range is calculated automaticalyy when you attack while targetting an enemy token:
As a Player you can target enemy Token by double-right clicking it.
As a Player or GM you can target enemy Token by hovering your mouse over it and pressing T
.
Entire combat in WFRP4e should be done via targetting, since it automates opposed tests
I know about it, but that's not what I'm talking about. I know that you can choose the option of automatically calculating the distance based on the distance of tokens from each other. I also know how to target tokens. But that's not the only way to use this system, you can also mark the token on a gridless map and manually select the distance.
I simply want this when someone wants to calculate the range distance of enemy in diffrent way, instead of manually going into a tab and clicking on the distance, they could choose that distance on the roll card. My idea does not conflict with or significantly change the combat system and range calculation; it simply adds a second method of selecting the range.