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[Enemy In Shadows] Typo breaking initialization in translation

Open moo-man opened this issue 3 years ago • 0 comments
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The amoeba from "Enemy in the Shadow" has the "Tentacles" trait written as "2 tentacles", but in the Core module the trait is written in the octopus as "8x tentacles". Due to the absence of "x", the converter did not work and the initialization of the module into the world did not occur. A single form of writing is needed. also with tentacles a bug in the Old world bundle Fingerprints of skills were also found, which in the English version do not allow the skill to act, and in translation, due to the lack of such a value, the initialization of the world breaks down. I attach a list of typos (it's not a closed parenthesis everywhere)

Altdorf Katarina Briesach - Ranged (Throwing Count Jäger - Language (Thief, Melee (Basic

UA2 Greta Trott - Melee (Fencing

DOTR Matthias Blucher - Lore (Reikland Ernst Heidlemann - Lore (Magick Reginhard Vieth - Fearless (Riverwardens Herbert Marcuse - Lore (Local Aynjulls Isembeard - Lore (Dwarfs Ludwig von Wittgenstein - Entertain (Storytelling Gorim Greathammer - Language (Khazalid Etelka Herzen - Melee (Basic
From: Мрак#9157
foundry: 9.269
wfrp4e: 5.4.0
wfrp4e-altdorf: 2.0.2
wfrp4e-archives1: 2.4.1
wfrp4e-core: 2.4.4
wfrp4e-dotr: 2.3.4
wfrp4e-eis: 2.3.4
wfrp4e-middenheim: 2.4.2
wfrp4e-owb1: 2.0.1
wfrp4e-pbtt: 2.2.3
wfrp4e-rnhd: 2.4.2
wfrp4e-starter-set: 2.3.4
wfrp4e-ua1: 2.3.2
wfrp4e-ua2: 2.0.0

moo-man avatar Oct 03 '22 16:10 moo-man