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[Rough Nights & Hard Days] Make the Clock remember its previous size (or take less space upon appearance)

Open moo-man opened this issue 3 years ago • 0 comments

We use the clock from the RNHD module a lot, but it does take up a lot of screen space, so we often reduce its size to the minimum and maybe stick it in a corner when we want to keep it on screen. Every time we close and reopen it, however, it reappears at its huge size and at its original location.

Also, (and I might be misremembering how this works), when the GM opens it and starts changing the time, it forces the clock to pop up on everyone's screen (if not already present). I think this is great, but once again, it appears as a big clock which we then need to resize on our respective screens.

I know some modules, like Simple Calendar, remember their respective positioning when you open and close their window. I don't know if that's feasible with the clock, however.

It's not a big deal, but would be a nice quality of life change.

Thanks.
From: The First#7330
foundry: 9.269
wfrp4e: 5.3.0
wfrp4e-archives1: 2.4.1
wfrp4e-core: 2.4.3
wfrp4e-dotr: 2.3.3
wfrp4e-eis: 2.3.3
wfrp4e-pbtt: 2.2.2
wfrp4e-rnhd: 2.4.1
wfrp4e-starter-set: 2.3.3
wfrp4e-ua1: 2.3.1

moo-man avatar Aug 07 '22 10:08 moo-man