Broken compile fixes
Hi, I ran into multiple issues compiling and running heap-shot on Windows x64 using VS2012. I got it working and would like to contribute these changes back upstream.
This PR needs to be tested on a Mac. @migueldeicaza has indicated to me that it may potentially break the build on Mac.
@BrandonLWhite why not create a configuration specifically for Windows and call it DebugWin32 or something like that. That would ensure not breaking Mac.
+1. Very useful with Xamarin.
Command line HeapShot was unchecked in build configuration. When I switch it on the errors occurs. The ObjectMapReader object has changed interface and compilation fails. The information about removing "." very useful - the information given by VS2013 is confusing. I am trying to compile HeapShot to use it under Debian (X-less) server to grab data from application working as daemon under mono. Is there still ready to help the author of the changes made to ObjectMapReader?
@czaban Select the appropriate target (x86). It works for me
On 2015-10-12 09:33, Cybermaxs wrote:
@czaban https://github.com/czaban Select the appropriate target (x86). It works for me
— Reply to this email directly or view it on GitHub https://github.com/mono/heap-shot/pull/2#issuecomment-147311745.
By default the command line tool HeapSize is switched off in the x86 configuration - the point is I need to use command line tool.