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Broken compile fixes

Open BrandonLWhite opened this issue 11 years ago • 6 comments

Hi, I ran into multiple issues compiling and running heap-shot on Windows x64 using VS2012. I got it working and would like to contribute these changes back upstream.

BrandonLWhite avatar Apr 02 '14 19:04 BrandonLWhite

This PR needs to be tested on a Mac. @migueldeicaza has indicated to me that it may potentially break the build on Mac.

BrandonLWhite avatar Sep 17 '14 22:09 BrandonLWhite

@BrandonLWhite why not create a configuration specifically for Windows and call it DebugWin32 or something like that. That would ensure not breaking Mac.

Therzok avatar Sep 17 '14 23:09 Therzok

+1. Very useful with Xamarin.

cybermaxs avatar Sep 24 '15 08:09 cybermaxs

Command line HeapShot was unchecked in build configuration. When I switch it on the errors occurs. The ObjectMapReader object has changed interface and compilation fails. The information about removing "." very useful - the information given by VS2013 is confusing. I am trying to compile HeapShot to use it under Debian (X-less) server to grab data from application working as daemon under mono. Is there still ready to help the author of the changes made to ObjectMapReader?

czaban avatar Oct 10 '15 11:10 czaban

@czaban Select the appropriate target (x86). It works for me

cybermaxs avatar Oct 12 '15 07:10 cybermaxs

On 2015-10-12 09:33, Cybermaxs wrote:

@czaban https://github.com/czaban Select the appropriate target (x86). It works for me

— Reply to this email directly or view it on GitHub https://github.com/mono/heap-shot/pull/2#issuecomment-147311745.

By default the command line tool HeapSize is switched off in the x86 configuration - the point is I need to use command line tool.

czaban avatar Oct 12 '15 14:10 czaban