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[BUG] Unacceptable drop of performance

Open LucaCris opened this issue 1 year ago • 1 comments

Description

Having a gradient background was no issue with Version="2.88.9". Using latest one or even the preview (3.118), the performance is down by 90%.

Code

Having:

BG = new SKPaint
{
    Shader = SKShader.CreateLinearGradient(
                    new SKPoint(0, 0),
                    new SKPoint(0, FireField.Height),
                    [SKColors.DarkBlue, SKColors.Black],
                    [0, 0.75f],
                    SKShaderTileMode.Clamp)
};

...

void PaintSurface(SKPaintSurfaceEventArgs e)
{
    var canvas = e.Surface.Canvas;
    canvas.DrawRect(0, 0, FireField.Width, FireField.Height, BG);
...

The PaintSurface becomes very slow.

Simply commenting out the Shader block, it returns fast... but flat.

Expected Behavior

No changes in drawing speed.

Actual Behavior

No response

Version of SkiaSharp

3.116.0 (Current)

Last Known Good Version of SkiaSharp

2.88.9 (Previous)

IDE / Editor

Visual Studio (Windows)

Platform / Operating System

Windows

Platform / Operating System Version

No response

Devices

No response

Relevant Screenshots

Well working page:

immagine

Relevant Log Output

No response

Code of Conduct

  • [X] I agree to follow this project's Code of Conduct

LucaCris avatar Dec 07 '24 16:12 LucaCris

Issue already present in the latest build, and project moved to Net10. DrawRect with gradient is no more usable...

LucaCris avatar Nov 16 '25 10:11 LucaCris