CocosSharp
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Tilemaps: camera culling too aggressive when tilemaps rotate
See the video: http://vncr.in/c1rl
Maybe it's because they're inside CCParallaxNode which I rotate.
https://github.com/vancura/pigeonsort/commit/f12e8ed69462f1cb5faa453c2b94e6ae7ec9c35b