moncat2005
moncat2005
Considering ensuring that all CPU resources are only used in the idle state of the worldserver process (which includes the overhead of respawn NPCBOTS itself). I tested it based on...
After updating the optimized code, I run to the respawn npcbots location to check the status of NPCBOTS. It was found that NPCBOTS only appears when the GM account approaches...
I compiled and run the AZCORE native worldserver, and the CPU usage of this process is as follows: Console display: May 23, 2024 10:50:36 INFO [time. update] Last 500 diffs...
I just compiled the latest 0289fd97d version of May 22. Upgrade the server that currently has players online, but there will soon be a problem with the worldserver program crash....
2024-05-28 22:19:13 ERROR [entities.unit] CastSpell: unknown spell 7530 by caster GUID Full: 0xf1300111fc000065 Type: Creature Entry: 70140 Low: 101 2024-05-28 22:19:22 FATAL [entities.object] WorldObject::SetMap: obj 3 new map 0 0,...
The code for the worldserver crash issue was compiled synchronously on May 22nd, and the log error message is as follows: 2024-05-28 22:19:13 ERROR [entities.unit] CastSpell: unknown spell 7530 by...
I just compiled the latest code on 5/29 and upgraded the WorldServer program and database. At present, players have started to enter WorldServer and have not yet found any crashes....
maybe is bad idea. Idea 1: Add a hire qualification starting level {start hires level} to control the ability to hire NPCBOTS only after reaching the set level. Idea 2:...
An error occurred during the compile process 
Thank you! Compiled successfully, now feels good to use!