moncat2005

Results 26 comments of moncat2005

Considering ensuring that all CPU resources are only used in the idle state of the worldserver process (which includes the overhead of respawn NPCBOTS itself). I tested it based on...

After updating the optimized code, I run to the respawn npcbots location to check the status of NPCBOTS. It was found that NPCBOTS only appears when the GM account approaches...

I compiled and run the AZCORE native worldserver, and the CPU usage of this process is as follows: Console display: May 23, 2024 10:50:36 INFO [time. update] Last 500 diffs...

I just compiled the latest 0289fd97d version of May 22. Upgrade the server that currently has players online, but there will soon be a problem with the worldserver program crash....

2024-05-28 22:19:13 ERROR [entities.unit] CastSpell: unknown spell 7530 by caster GUID Full: 0xf1300111fc000065 Type: Creature Entry: 70140 Low: 101 2024-05-28 22:19:22 FATAL [entities.object] WorldObject::SetMap: obj 3 new map 0 0,...

The code for the worldserver crash issue was compiled synchronously on May 22nd, and the log error message is as follows: 2024-05-28 22:19:13 ERROR [entities.unit] CastSpell: unknown spell 7530 by...

I just compiled the latest code on 5/29 and upgraded the WorldServer program and database. At present, players have started to enter WorldServer and have not yet found any crashes....

maybe is bad idea. Idea 1: Add a hire qualification starting level {start hires level} to control the ability to hire NPCBOTS only after reaching the set level. Idea 2:...

An error occurred during the compile process ![0319](https://github.com/trickerer/Trinity-Bots/assets/34859687/cec422e4-5701-4d17-bbe3-9f9f0b2d45fd)