game icon indicating copy to clipboard operation
game copied to clipboard

Compared Time information by sound cues

Open Ninja-Cookie opened this issue 6 years ago • 0 comments

It can be hard to know if you are faster or slower than a currently compared run time without some visual identifier, however that can obviously be frustrating, having to dart your eyes to a specific area on the screen that displays that valued information during a run, and may not help all that much if the user is, for example, color-blind to those specific colors, or in general needs low levels of color displayed, and just can't get that information as fast or easy.

Adding sound cues for certain in-run events can help with this (including events that the visual aspects specifically may have been distracting to the user, and they have disabled them). These sound cues, such as a simple beep or boop, can happen when, as example:

  • You reached a checkpoint faster/slower than the time you are comparing to
  • You are ahead/fell behind the compared run in real-time by at least 0.15~ seconds (or a customly specified amount of time)
  • You are almost equal to the compared time by at least 0.15~ seconds (or a customly specified amount of time), both either faster or slower when reaching a checkpoint.
  • You beat/don't beat the compared time

These would all have different sounds that can be of many different pitches or types to best get the information to the user that you are faster/slower/the same/other in whatever time is being compared.

A good reference of how these sort of sounds can be made and used best is to view how each sound is being used in something like the Mirror's Edge time trials https://youtu.be/L6a8I2TeHYg

Something like this should also be highly customizable, similar to how the run comparison information is. You should be able to disable or enable specific parts, such as if its based on real-time, or checkpoint based, or both, if a sound should play for this specific event, and so on. Maybe also allow you to choose your own custom sounds for each event.

Ninja-Cookie avatar Mar 29 '20 15:03 Ninja-Cookie