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Trying to understand where a user is being used up

Open alex-kwan opened this issue 4 years ago • 1 comments

Super interested in this project. I was wondering where exactly are we losing one player in the game?

I am trying to understand if its possible to just host the client code in the cloud as well and no one needs to run anything locally outside of the game?

alex-kwan avatar Nov 13 '20 15:11 alex-kwan

You can definitely host it wherever you want. The one player that's missing is the Bot itself. It's technically there on the server, but it does not send a "Spawn" packet and thus won't get a player character (and the other clients won't show it). That's also why the clients say 9/10 players, but when someone joins it says the game is full. Ive been working on reverse engineering that for a while now and it's a weird implementation, but you also have to keep in mind that the team behind this game just has one dev afaik and just 3 people in total (at least last time I've heard).

So yeah, host it wherever you want. But you'll never be able to have 10 player AND the bot/client in a lobby :)

TECHNOFAB11 avatar Jan 03 '21 23:01 TECHNOFAB11