Moka Schitta
Moka Schitta
can confirm, did you find a fix for this?
same, changing the camera from looking straight on also prevents the issue for me.
I'd love to see this take shape. Is the main remaining issue that the wrong targets are being built?
While custom shaders are easy to add in theory, it would create a lot of additional API and implementation complexity that I'd like to avoid for now until the API...