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Full featured Cross-platform GameBoy emulator by Rust. Forever boys!.

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https://github.com/mohanson/gameboy/blob/87865c1b7317e631ef375476311cc5c5ae9e95c8/src/apu.rs#L998 `n` should not be incremented by 1. Otherwise, by example, if `n = 1` you will get a divisor value of 32 instead of the 16 expected. You can...

According to the [GBCPUman](http://marc.rawer.de/Gameboy/Docs/GBCPUman.pdf):` C - Set if no borrow.` In my opinion, the code should be: ```rust self.reg.set_flag(Flag::C, a >= n); ``` when the value of register A is...

`cargo run --release -- "./res/boxes.gb"` ``` Compiling coreaudio-sys v0.2.2 error: failed to run custom build command for `coreaudio-sys v0.2.2` Caused by: process didn't exit successfully: `/Users/my/Projects/gameboy/target/release/build/coreaudio-sys-8d0fefacc2d2969d/build-script-build` (exit code: 101) ---...

I was looking for a release but found none. Is it alpha, beta or stable?

I'm learning GB dev, and some simple sprite swapping code is not rendering out as expected using this emulator (release built on an M1 Mac from bc90e61fa2de41fccd687a0ed98a8346066875f9), but is with...

Hi! I noticed that in the `Cargo.toml` file Link-Time Optimization (LTO) for the project is not enabled. I suggest switching it on since it will reduce the binary size (always...