pokeminer
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SSLError: ("bad handshake: SysCallError(-1, 'Unexpected EOF')",)
[2016-08-11 22:10:05,303][worker-128][ ERROR][L 125] A wild exception appeared! Traceback (most recent call last): File "worker.py", line 103, in run password=config.ACCOUNTS[self.worker_no][1], File "C:\Python27\lib\site-packages\pgoapi\pgoapi.py", line 167, in login self.set_authentication(provider, username=username, password=password) File "C:\Python27\lib\site-packages\pgoapi\pgoapi.py", line 87, in set_authentication self._auth_provider.user_login(username, password) File "C:\Python27\lib\site-packages\pgoapi\auth_ptc.py", line 63, in user_login r = self._session.get(self.PTC_LOGIN_URL, headers=head) File "C:\Python27\lib\site-packages\requests\sessions.py", line 487, in get return self.request('GET', url, *_kwargs) File "C:\Python27\lib\site-packages\requests\sessions.py", line 475, in request resp = self.send(prep, *_send_kwargs) File "C:\Python27\lib\site-packages\requests\sessions.py", line 585, in send r = adapter.send(request, **kwargs) File "C:\Python27\lib\site-packages\requests\adapters.py", line 477, in send raise SSLError(e, request=request) SSLError: ("bad handshake: SysCallError(-1, 'Unexpected EOF')",)
Any ideas?
One worker and only one time? Probably just an accidental error during login, probably fixes itself on the retry.
Sorry should have been more clear, i have 300 workers, every single one exceptions out.
First start or mid process? If it's first start you might want to double check if you're using the right libencrypt.dll. Make sure to match your python version so if you installed python x86 (32 bit) you'll need the 32 bit dll, if you installed python x86-64 (64 bit) you'll need 64 bit.
First start, they'll all just fail with exception one after another within about 5 seconds from the first to last.
32 bit python using the 32 bit encrypt.dll. Full path specified in the config file too. worked previously, but now I'm getting nothing but exceptions.
Okay its, somewhat working... the workers just never appear to pass 0% and only some aren't picking up anything on the map. Strange. I'll plod along with my project and see if anyone else has an issue like this later on.