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Submod support

Open SoniEx2 opened this issue 3 years ago • 4 comments

Is your feature request related to a problem? Please describe. A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]

Sometimes mods come in modules. Like old-old buildcraft-common buildcraft-transport buildcraft-builders buildcraft-scam buildcraft-energy etc.

Describe the solution you'd like A clear and concise description of what you want to happen.

There should be a way to make mod packages, mod groups, or submods (name is bikesheddable). They'd only bring up one item in search but with all the relevant submods.

Describe alternatives you've considered A clear and concise description of any alternative solutions or features you've considered.

The alternative of doing nothing is suboptimal because it creates a discovery problem (can't find the extra mods). The alternative of selling mod authors on putting everything into a single mod is also suboptimal because that's not how they wanna do it in the first place.

Additional context Add any other context or screenshots about the feature request here.

N/A

SoniEx2 avatar Sep 02 '22 15:09 SoniEx2

Didn't enderIO have a modular setup as well? (As well as a monolithic setup)

woodiertexas avatar Sep 02 '22 15:09 woodiertexas

a lot of mods did. curseforge kinda killed them. we could bring them back.

even fabric (fabric api) is modular.

SoniEx2 avatar Sep 02 '22 15:09 SoniEx2

How did curseforge kill modular mods?

woodiertexas avatar Sep 02 '22 15:09 woodiertexas

we remember them dying pretty much somewhere around the curseforge era.

SoniEx2 avatar Sep 02 '22 15:09 SoniEx2