Zenject
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working with additive scenes?
HI.
is it possible to resolve dependencies after all additive scenes added?
if not, what is the zenject approach for that?
sometimes some assets need to be loaded through addressables. what is the solution for that to inject them?
I believe there is no way to do that. I have the same problem with zenject and I think there should be a feature for manual injection on demand. For example, I have a gameobject in the scene and I load an aditive script scene on play. So I want to inject the dependencies from script scene to the gameobject script after loading is finished. I'm aware this is not the intended way to use dependencis but it should be possible for quick testings.