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ProCoreBundle doesn't work well with Projeny

Open ChuckSavage opened this issue 9 years ago • 5 comments

The asset ProCoreBundle, when unpacked is 6 more asset packages that Projeny doesn't recognize and add to the packages. So I copied them to the default unity folder. Then refreshed the projeny Releases list, and they now show up. But when I go to install them, after the first one, it gives me an error because they all want to be in the UnityAssets / ProCore folder, and then have separate sub-folders in ProCore. So now I cannot use them with my Projeny project, using the Releases window to install them.

ChuckSavage avatar Nov 20 '16 01:11 ChuckSavage

Finding a solution, by renaming each one from ProCore to their proper name, ProBuilder, ProGrids, etc. Yet managing the entire bundle at once would be better, I think.

ChuckSavage avatar Nov 20 '16 01:11 ChuckSavage

I'm not familiar with ProCoreBundle, but if they all want to be inside the ProCore folder, can't you just extract them all into the same projeny package?

Your solution to rename them to different projeny packages works too. Don't forget to set up package dependencies in that case though.

I don't know if there's a way to really automate this. In cases like this, my guess is you have to manually re-jigger things to make them work with projeny properly.

svermeulen avatar Nov 20 '16 15:11 svermeulen

The problem with this often you don't want all the packages of the bundle in every project.

ChuckSavage avatar Nov 23 '16 19:11 ChuckSavage

In that case then yeah, I would make them different packages. With their dependencies set up between each other using ProjenyPackage.yaml files

svermeulen avatar Nov 23 '16 19:11 svermeulen

I think it should be possible to move packages folder out of the root Assets folder. Why isn't it possible? I like to move all my exensions in a folder called "_Extensions", I also have two assets in the asset store and they both use the same root folder

luizcarlosfx avatar Jan 23 '18 13:01 luizcarlosfx