Projeny
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GearVR compatibility issue
According to Oculus guidelines in order to make development build i need to put signature file exactly to Project/Assets/Plugins/Android/assets/
.
Following validation in ProjenyConfigValidator
prevents me to do so.
if (pluginNameLowered == "android" || pluginNameLowered == "webgl")
{
foreach (var platformDir in pluginDir.GetDirectories())
{
CheckJunction(platformDir, badDirectories, brokenJunctions);
}
continue;
}
For now i just commented lines below and rebuild Projeny, it works for me.
@pecheny If anyone wants a quick-ish solution, you can use my fork for Gear VR compatibility. At the top of README.md I included more detailed instructions for installing Python, which you'll need since I don't know how to set up release builds like the original branch has, yet. (It's no big deal, don't be skeered). I had a lot of stumbles trying to follow the install instructions given in the original README.md, so I wrote down every single step for my fellow python dummies. I will try to keep this fork up to date.