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GearVR compatibility issue

Open pecheny opened this issue 8 years ago • 1 comments

According to Oculus guidelines in order to make development build i need to put signature file exactly to Project/Assets/Plugins/Android/assets/.

Following validation in ProjenyConfigValidator prevents me to do so.

                        if (pluginNameLowered == "android" || pluginNameLowered == "webgl")
                        {
                            foreach (var platformDir in pluginDir.GetDirectories())
                            {
                                CheckJunction(platformDir, badDirectories, brokenJunctions);
                            }

                            continue;
                        }

For now i just commented lines below and rebuild Projeny, it works for me.

pecheny avatar Jun 11 '16 15:06 pecheny

@pecheny If anyone wants a quick-ish solution, you can use my fork for Gear VR compatibility. At the top of README.md I included more detailed instructions for installing Python, which you'll need since I don't know how to set up release builds like the original branch has, yet. (It's no big deal, don't be skeered). I had a lot of stumbles trying to follow the install instructions given in the original README.md, so I wrote down every single step for my fellow python dummies. I will try to keep this fork up to date.

michael-jennings avatar Jan 17 '18 03:01 michael-jennings