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Optimize Map/Sector Range checks

Open kamronbatman opened this issue 5 years ago • 2 comments

Opportunities for improving the GetXInRange checks for high number of players/mobiles in a specific area. It looks like large shards are getting CPU lag spikes specifically due to this.

@Jaedan identified some ways of optimizing this to reduce high CPU load.

kamronbatman avatar Mar 15 '19 18:03 kamronbatman

Any news here?

3HMonkey avatar Jan 07 '20 13:01 3HMonkey

I will be releasing my implementation soon

jaedan avatar Jan 07 '20 16:01 jaedan

Implemented.

kamronbatman avatar Nov 26 '23 18:11 kamronbatman