SeaBlock
SeaBlock copied to clipboard
Disable waste water voiding
I think it would feel better to have to process waste before voiding.
Disable clarifier recipes for Sulfuric, Chloric, Nitric, and Fluoric waste water.
Make Water Treatment 1 a startup tech so it ignores tech cost modifier.
Make Water Treatment 1 a startup tech would not be necessary, if you had a good storage tank :) Currently the tiny inline tanks are quite bad for that
Make Water Treatment 1 a startup tech would not be necessary, if you had a good storage tank :) Currently the tiny inline tanks are quite bad for that
Fluid handling is a startup tech. That unlocks a 20k tank.
With a high tech cost modifier, this would probably still backup quickly.
i don't think i like this idea, mainly now that each of the waste water cleaning processes generate a solid. While it is fine for a centralised reprocessing system, it takes away the benefits of onsite processing/voiding. Especially for things like Aluminium catalytic sorting. (chunk level)
Make Water Treatment 1 a startup tech would not be necessary, if you had a good storage tank :) Currently the tiny inline tanks are quite bad for that
Fluid handling is a startup tech. That unlocks a 20k tank.
With a high tech cost modifier, this would probably still backup quickly.
The bigger ones require steel. At least last time i checked
i don't think i like this idea, mainly now that each of the waste water cleaning processes generate a solid. While it is fine for a centralised reprocessing system, it takes away the benefits of onsite processing/voiding. Especially for things like Aluminium catalytic sorting. (chunk level)
I always reprocess the waste water to get more water back. And I don't want to waste the sulfur/fluorite/nitrate... But others will curse the change and I already hear the streamer's rant about this... :D
The salt from Chloric waste water
would stockpile until unlocking Water Treatment 3
. Hydro refining
only needs 3 green science techs. Water Treatment 3 needs an additional 23 green science techs. Additionally, the salt to saline water recipes require a salination plant. This requires red circuits.
Fluoric waste water is probably the most annoying to deal with:
Fluoric waste water
> Fluorite ore
> Calcium sulfate
> Lime
> ???
The only way I can see of voiding lime is Lime air filtering
. This produces sulfuric waste water which would then also need to be processed. More importantly, lime air filtering isn't unlocked until Sulfur processing 4
. This is a blue science tech.
If you search for a possibility to independently void by-products, in won't work. You have to consume them prioritized in other processes, and you have to increase usage of those processes if too little is consumed. That is what I have in mind, when I say: "not voiding stuff is the next step in the puzzle, which would really drive complexity up insanely". But it's probably not everyone's cup of tea...
That's more complexity than I want to add. I still want to have voiding options available, just with an additional step.
Sulfuric and nitric are easy to make work. The other two are too difficult for now. So I'm going to leave this idea for now.
To make this idea viable:
- Disable
calcium sulfate
entirely. Remove from recipeHydrofluoric acid synthesis
. Disable recipeSulfur dioxide synthesis from calcium sulfate
. - Either add a lower tier
Salination plant
that can be unlocked withWater treatment 2
. Or add a much slower salt > saline recipe that can be done in a liquefier.