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Describe what each optional mod adds

Open KiwiHawk opened this issue 4 years ago • 3 comments

Bob ores: Thorium

KS Power: Wind turbines

Landfill Painting: Landfill options. Default type is configurable in Sea Block startup options.

Bob mining: Pickaxe research

Bob inserters:

Bob enemies: Worm variety. Alien artefacts. Power armour. Etc

KiwiHawk avatar Dec 13 '20 02:12 KiwiHawk

Different categories:

  • Required (e.g. Sea Block, Bio Processing)
  • Recommended for full experience (SCT, Circuit Processing)
  • Optional (Bob's Mining, KS Power)
  • Graphical (Landfill Painting, Artisanal Reskins)
  • Helpers (FNEI, Recipe Book, Helmod)

Once LandfillPainting has been updated with standardized walk speeds, mods in Graphical and Helper categories should not affect gameplay at all.

KiwiHawk avatar Dec 20 '20 01:12 KiwiHawk

This documentation is really helpful! Right now it is pretty unclear why you would even want mods like bobores when the whole point of this modpack is to remove all ores. I would like to suggest to also change some dependencies according to the categories you created:

SeaBlock:

  • hard dependency: "required"
  • optional dependency: "recommended"
  • hidden optional dependency (when necessary): "optional", "graphical" and "helpers"

SeaBlockpack:

  • hard dependency: "required", "recommended" and "optional"
  • optional dependency: "graphical" and "helpers"

As a personal preference I would also add Factory planner into the helpers category.

ickputzdirwech avatar Jan 07 '21 09:01 ickputzdirwech

https://seablock.fandom.com/wiki/Sea_Block_Pack_Mods

KiwiHawk avatar Jan 11 '21 07:01 KiwiHawk