SeaBlock
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Describe what each optional mod adds
Bob ores: Thorium
KS Power: Wind turbines
Landfill Painting: Landfill options. Default type is configurable in Sea Block startup options.
Bob mining: Pickaxe research
Bob inserters:
Bob enemies: Worm variety. Alien artefacts. Power armour. Etc
Different categories:
- Required (e.g. Sea Block, Bio Processing)
- Recommended for full experience (SCT, Circuit Processing)
- Optional (Bob's Mining, KS Power)
- Graphical (Landfill Painting, Artisanal Reskins)
- Helpers (FNEI, Recipe Book, Helmod)
Once LandfillPainting has been updated with standardized walk speeds, mods in Graphical and Helper categories should not affect gameplay at all.
This documentation is really helpful! Right now it is pretty unclear why you would even want mods like bobores when the whole point of this modpack is to remove all ores. I would like to suggest to also change some dependencies according to the categories you created:
SeaBlock:
- hard dependency: "required"
- optional dependency: "recommended"
- hidden optional dependency (when necessary): "optional", "graphical" and "helpers"
SeaBlockpack:
- hard dependency: "required", "recommended" and "optional"
- optional dependency: "graphical" and "helpers"
As a personal preference I would also add Factory planner into the helpers category.
https://seablock.fandom.com/wiki/Sea_Block_Pack_Mods