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Enable user configurable comma separated list of times instead of a single time pro rotation

Open dpolivaev opened this issue 5 years ago • 4 comments

Use of two notification times per rotation (e.g. at 3 and 5 minutes) could be used as an optional early rotation time and a mandatory rotation time and so offer more flexibility to the mob.

When the non-final times are up, the timer should show a notification and/or play a sound and continue counting.

We have tried this kind of timer in our mob retreats as configured at https://www.online-stopwatch.com/full-screen-interval-timer/?c=80wgdfd2hg

dpolivaev avatar Jul 31 '20 15:07 dpolivaev

I'm going to have to chew on this for a bit.

I'm not sure how common of a use case it is, and it's easy to just stop the timer early and rotate if the mob feels like a specific turn is done before the time runs out.

I'm also not sure what the UI will look like for this. Currently the main timer has the [x] to stop the timer early and rotate. Does the secondary timer have a similar feature? If the app doesn't provide any obvious feedback to the user on the first timer "early" timer, how do I prompt the mob?

I'm not 100% against this feature, but I think I need other users not part of this mob retreat to have some buy in; I'm hesitant to add a complex feature for one particular use case.

mrozbarry avatar Jul 31 '20 15:07 mrozbarry

Usually, only one time is configured and so this feature would have no implications for the common use case. There is no secondary timer. if more than a single value is configured, all intermediate values only trigger an additional notification or sound. After [x] the remaining time should be reset to the first value so that the timer is restarted from the beginning.

dpolivaev avatar Jul 31 '20 15:07 dpolivaev

Yesterday I facilitated a session with a fix 3 minutes timer. As a facilitator, I pointed out that there is no personal code ownership and the code does not need to compile and pass all tests at the rotation. And, actually, I currently think that it worked even better than having an option to change after 3 minutes. I do not close the issue so that you can decide to implement it or not.

dpolivaev avatar Aug 05 '20 08:08 dpolivaev

Let's leave this issue open until we figure out if we keep the combined soft/hard limit timer at our MobRetreat events or move to a single timer.

I do understand that use cases besides the MobRetreat events are required for adding this complexity.

haraldreingruber avatar Aug 05 '20 11:08 haraldreingruber