Enhancement: in new text rendering library, prevent shrinking of text
in the new text rendering, can you ensure the height of the text does not do this
by making sure the empty texture goes as far down as the standard (or max?) descent of a glyph even if there are no characters with any descents (the full line height?)
(diagram added for clarity)
I'm an idiot, I hadn't set the editbox to be tall enough in my code
However, it would be a nice thing to consider so this jumping doesn't occur

Font Chef (the new library) handles things differently, it does not output a texture with rendered text, it outputs a series of clipping and target rects to render from a glyph atlas so in theory this would not happen, but I will make sure.
Maybe if you have an even larger editbox, it does not happen?
This is taking the size to the slightly ludicrous (h=100, font size = 16), but it still has that issue
Yiep. Thing is, when we get the text back from SDL, baseline information is lost. A good workaround would be instead of vertically centering things using the height of the returned surface, use TTF_FontHeight. I gather that this fix might not be hard to make.
An urgent fix isn't really required, it was just something that ought to be took into consideration for fontchef