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Unable to detect iOS 26 simulator

Open benjdum59 opened this issue 4 weeks ago • 5 comments

Is there an existing issue for this?

  • [x] I have searched the existing issues and didn't find mine.

Steps to reproduce

I have an issue using maestro CLI. It seems it cannot detect the iOS 26. Environment:

  • iPhone 17 simulator - iOS 26.0 - app built with XCode 26.0.1 - MacOS 15.6

CLI: maestro test test-suite/test.yaml

Error: `You have 0 devices connected, which is not enough to run 1 shards. Missing 1 device(s).

Not enough devices connected (0) to run the requested number of shards (1).`

If I switch to iOS 18.X simulator (iPhone 16e), everything's OK

Actual results

`You have 0 devices connected, which is not enough to run 1 shards. Missing 1 device(s).

Not enough devices connected (0) to run the requested number of shards (1).`

Expected results

Tests should run on the simulator

About app

It is a native private app

About environment

  • iPhone 17 simulator - iOS 26.0 - app built with XCode 26.0.1 - MacOS 15.6

Logs

Logs
<!-- Replace this line with your logs. *DO NOT* remove the backticks! -->

Maestro version

2.0.10

How did you install Maestro?

Homebrew

Anything else?

No response

benjdum59 avatar Dec 16 '25 15:12 benjdum59

MAE-353

linear[bot] avatar Dec 16 '25 15:12 linear[bot]

Do Simulators work in Maestro Studio on the same machine?

Fishbowler avatar Dec 16 '25 15:12 Fishbowler

Can confirm I am facing the same issue. But my simulator is running iPhone 16 Pro iOS version 18.5. Maybe this has something to do with compatibility with Tahoe - MacOS 26.1?

The app doesn't auto launch to start the tests, even on manually launching the app in the simulator it doesn't start the tests. It get's stuck at ⏳ Launch app "bundle.identifier.here" with clear state

However maestro studio command works @Fishbowler, but again doesn't auto launch the app. After manually launching, it is able to detect the different IDs on the screens though!

ram95krishh avatar Dec 17 '25 10:12 ram95krishh

@ram95krishh This is a different issue altogether.

The original report:

  • showed that iOS 18 devices were working fine
  • wasn'tt using Tahoe
  • isn't reaching the point of starting tests

I'd suggest coming to chat about your setup with us on Slack - https://slack.maestro.dev

Fishbowler avatar Dec 17 '25 10:12 Fishbowler

@benjdum59 For the avoidance of doubt, I'm referring to Maestro Studio Desktop, not the legacy web thing.

Fishbowler avatar Dec 17 '25 10:12 Fishbowler