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Classifying items as swords automatically based on built-in Forge methods.

Open JoeyDagger opened this issue 4 years ago • 5 comments

So, about the custom sword animations, how does one exactly add another item to swing like a sword? I am confused as to how it works. I can't seem to get Tinkers' Construct swords to work.

JoeyDagger avatar Aug 09 '20 00:08 JoeyDagger

Hey Joey!

This question came up in the discord, as I tossed it out to the team. Tinker's classify's it's weapons as 'ItemTools' and that causes various problems with mods that search only for 'ItemWeapon'. You'll notice that some Weapons mods like Spartan will work fine, but then Tinker's does not. The team is aware of this issue, and I believe a QoL feature will be added in a later update of Bends that will allow users to White List sword IDs to have Bends treat them as Weapons despite how the mod has them coded. Any other change would have to come from Tinkers and how they code their items.

Hope this helps.

slave2midna avatar Aug 11 '20 17:08 slave2midna

Oh I see. I hope this new update fixes it when it rolls in. Thank you for the reply.

JoeyDagger avatar Aug 11 '20 17:08 JoeyDagger

image SlimeKnights have answered to a question about the problem, and they mention a possible way to check for that weapon classification automatically. I'll look into it 😄

iwoplaza avatar Aug 11 '20 21:08 iwoplaza

Oh, thank you for that!

JoeyDagger avatar Aug 11 '20 21:08 JoeyDagger

It's a good idea, but I don't want to just add items about Tinker's sword, I feel like it's possible to add Tinker's crossbow, tinker's cross bow is used as an animation of 'eating' when used

undyingtheglass avatar Aug 12 '22 03:08 undyingtheglass