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When creating AssetBundle and loading them into an Android application, SoftMaskUI does not work.

Open shaddyarm opened this issue 2 years ago • 3 comments

Hello! I have encountered a problem that I can't solve in any way. The thing is that I download covers from the server as AssetBundles and import them into the game. SoftMaskUI attached to the covers and when loading into the game via Unity everything works fine, but when loading on Android, SoftMaskUI seems to disappear. I've already tried adding SoftMaskUI to the default shaders, but unfortunately that didn't help. I would be immensely grateful if you could help me solve this problem! Untitled-2

shaddyarm avatar Oct 01 '23 17:10 shaddyarm

I had the same problem

tomaszheng avatar Oct 12 '23 06:10 tomaszheng

I have a similar issue, I could be wrong but I think it currently does not support Mobile?

Editor image

Android Build image

ndumais avatar Nov 26 '23 15:11 ndumais

Sorry for my late reply. I would like to know more about this issue. Tell me about your develop/build environment.

  • 〇〇 version [e.g. 3.3.10]
  • Platform: [e.g. Editor(Windows/Mac), Standalone(Windows/Mac), iOS, Android, WebGL]
  • Unity version: [e.g. 2022.2.0f1]
  • Build options: [e.g. IL2CPP, .Net 4.x, URP/HDRP]

Could you please attach a minimal project (included Assets, Packages and ProjectSettings directories) that reproduces the issue?

repos

mob-sakai avatar Jun 03 '24 19:06 mob-sakai

Please try v2: https://github.com/mob-sakai/SoftMaskForUGUI/releases/tag/v2.0.0

mob-sakai avatar Jul 17 '24 10:07 mob-sakai