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Weird Rendering with world canvases when resizing or moving

Open TheXRMonk opened this issue 5 years ago • 2 comments

Describe the bug Basic resizing or moving of a world canvas breaks the masks. Saving the scene updates and sometimes fixes it, but not always

To Reproduce Setup some world canvas with a mask and something masked. Then resize or move it.

Screenshots Before moving; image

After moving on z axis: image

Small video: https://user-images.githubusercontent.com/54309738/102783605-76611d80-439b-11eb-9863-25c8cbdcaf31.mp4

Environment:

  • Version 1.0.0-preview 14
  • Platform: Editor/windows
  • Unity version: 2020.1.16f1
  • Build options: .Net 4.x, URP

TheXRMonk avatar Dec 21 '20 13:12 TheXRMonk

@VirsabiMunk Thank you for your reporting!

mob-sakai avatar Jan 04 '21 03:01 mob-sakai

I had similar behavior. Was resolved by setting the event camera on the canvas.

pajama avatar Sep 08 '21 00:09 pajama