SoftMaskForUGUI
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Weird Rendering with world canvases when resizing or moving
Describe the bug Basic resizing or moving of a world canvas breaks the masks. Saving the scene updates and sometimes fixes it, but not always
To Reproduce Setup some world canvas with a mask and something masked. Then resize or move it.
Screenshots
Before moving;

After moving on z axis:

Small video: https://user-images.githubusercontent.com/54309738/102783605-76611d80-439b-11eb-9863-25c8cbdcaf31.mp4
Environment:
- Version 1.0.0-preview 14
- Platform: Editor/windows
- Unity version: 2020.1.16f1
- Build options: .Net 4.x, URP
@VirsabiMunk Thank you for your reporting!
I had similar behavior. Was resolved by setting the event camera on the canvas.