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UI particle scale doesn't fit particle system shape gizmos

Open slayeryahu opened this issue 6 months ago • 1 comments

[version: 4.11.2] [Unity:2022.3.51f] To reproduce the case: 1.create a default particle system 2.move it to a ui canvas 3.add UI particle component 4.check the result

(the blue frame is the gizmos of shape in particle system)

1.the gizmos area and the particle system emitter's shape are different, make it very hard to adjust the effect in the scene. 2.change scale in the ui particle component doesn't change the gizmos.

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slayeryahu avatar Jun 06 '25 02:06 slayeryahu

Thank you for your reporting!

mob-sakai avatar Jun 07 '25 03:06 mob-sakai